Script Description: Convert selected image to grayscale. Convert selected image to RGB (if necessary). Create a new document and apply the new format. Create a new clipping path using the document page. Select the top layer in the "normal" image. Copy the layer to the clipboard. Paste the top layer into the new document. Select the new layer in the document. Copy the layer to the clipboard. Paste the top layer into the new document. Select the bottom layer in the "normal" image. Copy the layer to the clipboard. Paste the bottom layer into the new document. Select the new layer in the document. Copy the layer to the clipboard. Paste the bottom layer into the new document. Set blending mode on top layer to multiply. Set blending mode on bottom layer to normal. Export image using the original image as the background image. A: ImageMagick can be used to convert a selection of an image to grayscale, invert the selection (or the whole image), and then invert the inverted selection. convert -density 1 -fill white -opaque black -format "%[fx:int((i-255) * 1.5 + 128) div 255]%[fx:int((i-255) * 1.5 + 128) mod 255]" '+select(^[0-9]%[fx:int((i-255) * 1.5 + 128) div 255], -colorize) +negate -compose multiply' ~/Desktop/slides/book_students_Wc_2011.png This will create a binary image. convert -density 1 -fill white -opaque black -colorize -compose multiply ~/Desktop/book_students_Wc_2011.png '+select(^[0-9]%[fx:int((i-255) * 1.5 + 128) div 255], -colorize) +negate -compose multiply' -compose destination_name This will create a color image. The first command saves the image to ~/Desktop/book_students_Wc_2011.png. The second command saves the image to a JPEG with a destination name book_students_Wc_2011.jpg. Your ImageMagick installation may vary,
You will need Photoshop 6.0 or later and InDesign CS4 or later. STAGE 1: Open the image that you want to create the shadow sandwich. If you open the image into a folder with more than one image in it, you can select which image you want to use by clicking on it. In this example, we’ll use the pig image. (If you don't have Photoshop, you can download the script file here (in zip format). In this tutorial, I've included an example of the contents of the zip file. STEP 1 - Creating a Template Open the image that you want to use as a template. STEP 2 - Selecting the Layers to Use for the Shadow In the “Template Layer” dialog box, set the left (left half) of the dialog box to “Multiply” and the right (right half) of the dialog box to “Normal.” Make sure that the “Advanced” box is checked. STEP 3 - Resizing the Shadow Image Open the “Shadow Image” dialog box and resize the image in the “Size” box. Resize until the image matches the size of the original pig image. Make sure that the “Advanced” box is checked. STEP 4 - Selecting the Layers to Use for the Normal In the “Template Layer” dialog box, set the left (left half) of the dialog box to “Multiply” and the right (right half) of the dialog box to “Normal.” Make sure that the “Advanced” box is checked. STEP 5 - Resizing the Normal Image Open the “Normal Image” dialog box and resize the image in the “Size” box. Resize until the image matches the size of the original pig image. Make sure that the “Advanced” box is checked. STEP 6 - Selecting the Layers to Use for the Shadow In the “Template Layer” dialog box, set the left (left half) of the dialog box to “Multiply” and the right (right half) of the dialog box to “Normal.” Make sure that the “Advanced” box is checked. STEP 7 - Resizing the Shadow b78a707d53
Click the "File" menu, choose "Scripts -> Create Shadow-Matic", click the button, then check the box. You will have the opportunity to name this script. You will then see a new tab in the script window titled "Variables". A dialog box will appear that has a list of variables. Each variable has an assigned value. To create a variable: select a variable in the dialog box and click the “+” button to the right of the name of the variable. All of the variables that you can assign to will appear in the dialog box as you create them. If you already have a variable, you can modify it's value in the dialog box and then click the "Update Variables" button at the bottom of the dialog box to change the value in the script. Shadows for Book Cover 1. Create A Freeform Object Start by creating a rectangular object with no fill or stroke. Set the width and height to whatever dimensions you want for your cover. 2. Create Shapes Create your first clipping path by drawing a bounding box that encompasses the entire cover with no overlap. You will have to make a duplicate of the object for this step. Once you have a bounding box, select "Fill" from the drop-down menu for the layer. Make sure you choose the "No fill" option from the drop-down menu. Then "Clip" to the bounding box. 3. Create More Clipping Paths Select "No fill and stroke" from the drop-down menu for the layer. You should have two paths created. Then select "Stroke" from the drop-down menu. You should have four paths now. 4. Create the Text Select the text tool from the toolbar. Add text to the cover. When finished, right-click on the text and choose "Group." 5. Create Layers For the Shadow The next step will be to create the shadow for the cover. Use the rectangle or ellipse tool to draw a rectangular outline. You can adjust the width, height, and transparency of the shadow by dragging the corner handles (Ctrl+Drag or Cmd+Drag on the Mac). Add a fill to the shadow. 6. Create the Shadow-Matic Click the "File" menu, choose "Scripts -> Create Shadow-Matic", click the button, then
Shadow-Matic will ptovide users with an Adobe InDesign script to automate a way around the fact that InDesign does not honor the blending mode of Photoshop layers, sometimes complicating the task of creating shadow effects. This script will create an image “sandwich” with two copies of the same image, one on top of the other. The bottom image is set with a blending mode of “Multiply,” and the other—positioned on top of the first—is set with a blending mode of “Normal.” The two images are then grouped together. The script takes a selected image, and displays a dialog box allowing you to select which layers and/or clipping paths to use for the shadow portion of the image, and which to use for the "normal" image. This Plugin will allow you to create PNG, PSD or JPEG files from your HTML, XML, XSLT and text/CGI files. The HTML2PSD tool is fully customizable, with an easy to use point and click interface. The HTML2PSD tool generates a very compact PSD format for use on Web sites. HTML2PSD provides you with the ability to edit all the different elements of your web pages, such as headings, links, images, buttons, frames and even the layout of the pages. When you have finished editing your web pages you can choose between various output methods, such as PDF, JPEG, PNG, and even PostScript. HTML2PSD creates PDF files of your pages (that can be printed directly to paper, sent to a network printer, or sent to a PDF file that can be easily viewed with any PDF reader application), PSD files (that are scalable to any size without losing quality) that can be used for print design and web site design, JPEG images that can be used for e-mail, and PNG images that can be used for almost any purpose (from Macromedia Flash to Photoshop to Web sites). This Plugin will allow you to create PNG, PSD or JPEG files from your HTML, XML, XSLT and text/CGI files. The HTML2PSD tool is fully customizable, with an easy to use point and click interface. The HTML2PSD tool generates a very compact PSD format for use on Web sites. HTML2PSD provides you with the ability to edit all the different elements of your web pages, such as headings, links, images, buttons, frames and even the layout of the pages. When you have finished editing your web pages you can choose between various output methods, such as PDF, JPEG, PNG, and even PostScript. HTML2PSD creates PDF files of your pages (that can be printed directly
Game Systems: OS: Windows 7 or later Processor: Intel Core i3/i5/i7 RAM: 8 GB GPU: NVIDIA GeForce GTX 660 or Radeon HD 7950/AMD equivalent DirectX: Version 11 HDD: 3 GB available space Controls: WASD or Arrow Keys for movement Mouse for Camera R for Responses F12 to Open menu A, S, D keys for inventory, hotkeys and sub menus START
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